Wakeup not scheduled. If your ${SCHEDULE_WAKEUP_TOOL_NAME} call had the `prompt` field set, either the /loop dynamic runtime gate is off or the loop reached its maximum duration — the loop has ended; do not re-issue. If it did not have `prompt` set, /loop dynamic mode requires the `prompt` field so the next firing can re-enter the skill — re-issue with `prompt` set: pass the original /loop input verbatim for user-supplied /loop prompts, or the literal sentinel `${EMPTY_LOOP_SENTINEL}` for an empty /loop (autonomous default in dynamic-pacing mode).