Salvages the useful statusline/context monitor work from stale PR #1504 while preserving the current continuous-learning hook runner wiring.
Adds the metrics bridge, context monitor, statusline script, shared cost/session bridge utilities, and tests. Fixes the reviewed false loop-detection hash collision for non-file tools, avoids default-session cost inflation, sanitizes statusline task lookup, and records hook payload session IDs in cost-tracker.
On Windows (native cmd/PowerShell), process.env.HOME is undefined.
Seven CLI entry points and two library files pass process.env.HOME
directly as homeDir without a cross-platform fallback, causing all
path resolutions to silently fail (resolving to "undefined/.claude/...").
Node.js os.homedir() correctly handles all platforms (HOME on Unix,
USERPROFILE on Windows, OS-level fallback). The project already uses
this pattern in scripts/lib/state-store/index.js and has a getHomeDir()
utility in scripts/lib/utils.js, but it was not applied consistently.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Signed-off-by: Lidang-Jiang <lidangjiang@gmail.com>
* fix(install): add rust, cpp, csharp to legacy language alias map
The legacy installer compatibility layer in install-manifests.js was
missing entries for rust, cpp, and csharp — languages that have
rules/ directories and (for rust/cpp) install-components.json entries.
Running `./install.sh rust` fails with "Unknown legacy language: rust"
because LEGACY_LANGUAGE_ALIAS_TO_CANONICAL and
LEGACY_LANGUAGE_EXTRA_MODULE_IDS didn't include these languages.
Fixes the issue reported in #694 by @mpiton.
Generated with [Claude Code](https://claude.ai/code)
via [Happy](https://happy.engineering)
Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Happy <yesreply@happy.engineering>
* fix(install): complete csharp legacy support and add resolution tests
- Add lang:csharp component to install-components.json with
framework-language module (matching cpp/rust pattern)
- Update csharp mapping in LEGACY_LANGUAGE_EXTRA_MODULE_IDS from
empty array to ['framework-language']
- Add end-to-end resolution tests for rust, cpp, and csharp verifying
framework-language module is included in resolved moduleIds
Addresses review feedback from Copilot, Greptile, CodeRabbit, and Cubic.
Generated with [Claude Code](https://claude.ai/code)
via [Happy](https://happy.engineering)
Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Happy <yesreply@happy.engineering>
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Happy <yesreply@happy.engineering>
* feat: add agent description compression with lazy loading (#491)
Agent descriptions consume ~26k tokens (121KB across 27 agents). This adds
a compression library with three modes:
- catalog: metadata only (~2-3k tokens) for agent selection
- summary: metadata + first paragraph (~4-5k tokens) for routing
- full: no compression, for when agent is invoked
Includes lazy-load function to fetch full agent body on demand.
21 tests covering parsing, compression, filtering, and real agents dir.
* fix: update JSDoc to include all stats fields in buildAgentCatalog
Add compressedBytes and mode to the documented return type, matching
the actual implementation.
When ECC is installed as a Claude Code plugin via the marketplace,
scripts live in the plugin cache (~/.claude/plugins/cache/...) but
commands fallback to ~/.claude/ which doesn't have the scripts.
Add resolve-ecc-root.js with a 3-step fallback chain:
1. CLAUDE_PLUGIN_ROOT env var (existing)
2. Standard install at ~/.claude/ (existing)
3. NEW: auto-scan the plugin cache directory
Update sessions.md and skill-health.md commands to use the new
inline resolver. Includes 15 tests covering all fallback paths
including env var priority, standard install, cache discovery,
and the compact INLINE_RESOLVE used in command .md files.