--- name: make-interfaces-feel-better description: Apply concrete design-engineering details that make interfaces feel polished. Use when reviewing or improving UI spacing, typography, borders, shadows, motion, hit areas, icons, text wrapping, and interaction states. origin: community --- # Make Interfaces Feel Better Use this skill for the small design-engineering details that compound into a more polished interface. Source: salvaged from stale community PR #1659 by `linus707`. ## When to Use - The user says the UI feels off, flat, generic, cramped, jumpy, or unfinished. - You are building controls, cards, lists, dashboards, navigation, forms, or toolbars. - A component needs hover, active, focus, enter, exit, loading, or empty states. - A frontend review needs specific before/after recommendations. ## Core Principles ### Concentric Radius For nearby nested rounded surfaces: ```text outer radius = inner radius + padding ``` If padding is large, treat layers as separate surfaces instead of forcing the math. The point is optical coherence, not formula worship. ### Optical Alignment Geometric centering is not always visual centering. Icon buttons, play triangles, arrows, stars, and asymmetric icons often need a small offset. Fix the SVG when possible; otherwise adjust with a pixel-level margin or padding change. ### Shadows And Borders Use borders for separation and focus rings. Use layered shadows when a card, button, dropdown, or popover needs depth. Shadows should be transparent and subtle enough to work across backgrounds. ### Text Wrapping - Use `text-wrap: balance` on headings and short titles. - Use `text-wrap: pretty` on short-to-medium body text, captions, descriptions, and list items. - Avoid both on long prose, code, and preformatted content. - Use `font-variant-numeric: tabular-nums` for counters, timers, prices, tables, and other updating numbers. ### Font Smoothing On macOS, apply antialiased font smoothing at the root layout when the project does not already do so: ```css html { -webkit-font-smoothing: antialiased; -moz-osx-font-smoothing: grayscale; } ``` ### Image Outlines Images often need a subtle inset outline so their edges do not blur into the surface. ```css img { outline: 1px solid rgba(0, 0, 0, 0.1); outline-offset: -1px; } @media (prefers-color-scheme: dark) { img { outline-color: rgba(255, 255, 255, 0.1); } } ``` Use neutral black or white alpha outlines. Do not tint image outlines with the brand palette. ### Motion Use CSS transitions for interactive state changes because they can retarget when the user changes intent mid-motion. Reserve keyframes for staged one-shot entrances or loading sequences. Good motion defaults: - Enter: combine opacity, small `translateY`, and optionally blur. - Exit: shorter and quieter than enter, usually 150ms. - Press: `scale(0.96)` for tactile buttons, with a way to disable it when the movement distracts. - Icon swaps: cross-fade with opacity, scale, and blur instead of instant visibility toggles. ### Transition Scope Never use `transition: all`. Specify the changed properties: ```css .button { transition-property: transform, background-color, box-shadow; transition-duration: 150ms; transition-timing-function: ease-out; } ``` Use `will-change` only for first-frame stutter on compositor-friendly properties such as `transform`, `opacity`, and `filter`. Never use `will-change: all`. ### Hit Areas Interactive controls should have at least a 40x40px hit area, ideally 44x44px where the layout allows it. Expand with a pseudo-element when the visible icon is smaller, but do not let expanded hit areas overlap. ## Review Output When reviewing a UI polish pass, report concrete changes in before/after rows: | Principle | Before | After | | --- | --- | --- | | Concentric radius | Same radius on parent and child | Parent radius accounts for padding | | Tabular numbers | Counter shifts as digits change | Counter uses `tabular-nums` | | Transition scope | `transition: all` | Explicit transition properties | Include file paths and properties when they are not obvious from the snippets. Omit principles that you checked but did not change. ## Checklist - Nested rounded elements are optically coherent. - Icons are visually centered. - Buttons, cards, and popovers use borders or shadows for the right reason. - Headings and short text avoid awkward wrapping. - Dynamic numbers use tabular numerals. - Images have neutral outlines where needed. - Enter and exit animations are split, subtle, and interruptible where appropriate. - Buttons have tactile active states without exaggerated motion. - `transition: all` and `will-change: all` are absent. - Small controls still have usable hit areas.