* fix: generate skill/slashcommand tool descriptions synchronously when pre-provided
When skills are passed via options (pre-resolved), build the tool description
synchronously instead of fire-and-forget async. This eliminates the race
condition where the description getter returns the bare prefix before the
async cache-warming microtask completes.
Fixes#1039
* chore: changes by sisyphus-dev-ai
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Co-authored-by: sisyphus-dev-ai <sisyphus-dev-ai@users.noreply.github.com>
* fix(skill): enforce agent restriction in createSkillTool
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
* fix(skill): block restricted skills when agent context missing
Addresses cubic review feedback: previously agent-restricted skills
could be invoked when ctx or ctx.agent was undefined because the
guard only ran when ctx?.agent was truthy.
Changed condition from:
skill.definition.agent && ctx?.agent && skill.definition.agent !== ctx.agent
To:
skill.definition.agent && (!ctx?.agent || skill.definition.agent !== ctx.agent)
This ensures restricted skills are blocked unless the exact matching
agent is present in the context.
---------
Co-authored-by: justsisyphus <justsisyphus@users.noreply.github.com>
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
The node:fs mock in skill/tools.test.ts was replacing the entire module,
causing fs functions to be undefined for tests running afterwards.
Fixed by preserving original fs functions and only intercepting skill paths.
🤖 GENERATED WITH ASSISTANCE OF [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)
Previously only tool names were shown. Now each tool displays its full
inputSchema JSON so LLM can construct correct skill_mcp calls.
🤖 GENERATED WITH ASSISTANCE OF [OhMyOpenCode](https://github.com/code-yeongyu/oh-my-opencode)